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GPGPU programming for games and science
- 자료유형
- 전자책
- n900646102
- ISBN
- 9781466595354
- ISBN
- 9781466595361
- ISBN
- 1466595361
- ISBN
- 1466595353
- ISBN
- 9781466595354
- ISBN
- 1322637857
- ISBN
- 9781322637853
- 소장사항
-
MAIN
- 미국회청구기호
- T385
- DDC
- 006.7-23
- 청구기호
- 004 E16g
- 저자명
- Eberly, David H.
- 서명/저자
- GPGPU programming for games and science / David H. Eberly
- 형태사항
- 1 online resource (xxvii, 433 pages) : illustrations
- 서지주기
- Includes bibliographical references (pages 429-433).
- 초록/해제
- 요약 :"This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algorithm examples and high-quality source code to illustrate the concepts. A fully featured engine for computing and graphics helps readers avoid having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming"--해제 :Provided by publisher.
- 일반주제명
- COMPUTERS Computer Graphics.
- 일반주제명
- COMPUTERS Programming Games.
- 일반주제명
- COMPUTERS / General
- 기타형태저록
- Print versionEberly, David H. GPGPU programming for games and science. Boca Raton : CRC Press, 2014 9781466595354 (DLC) 2014016436 (OCoLC)878668014
- 전자적 위치 및 접속
- 링크정보보기
- Control Number
- yscl:138778
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