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GPGPU programming for games and science
GPGPU programming for games and science / David H. Eberly
GPGPU programming for games and science
자료유형  
 전자책
 
n900646102
ISBN  
9781466595354
ISBN  
9781466595361
ISBN  
1466595361
ISBN  
1466595353
ISBN  
9781466595354
ISBN  
1322637857
ISBN  
9781322637853
소장사항  
MAIN
미국회청구기호  
T385
DDC  
006.7-23
청구기호  
004 E16g
저자명  
Eberly, David H.
서명/저자  
GPGPU programming for games and science / David H. Eberly
형태사항  
1 online resource (xxvii, 433 pages) : illustrations
서지주기  
Includes bibliographical references (pages 429-433).
초록/해제  
요약 :"This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algorithm examples and high-quality source code to illustrate the concepts. A fully featured engine for computing and graphics helps readers avoid having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming"--해제 :Provided by publisher.
일반주제명  
Graphics processing units Programming
일반주제명  
COMPUTERS General.
일반주제명  
COMPUTERS Computer Graphics.
일반주제명  
COMPUTERS Programming Games.
일반주제명  
COMPUTERS / General
기타형태저록  
Print versionEberly, David H. GPGPU programming for games and science. Boca Raton : CRC Press, 2014 9781466595354 (DLC) 2014016436 (OCoLC)878668014
전자적 위치 및 접속  
 링크정보보기
Control Number  
yscl:138778
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Material
número de libro número de llamada Ubicación estado Prestar info
E016077 E  004 E16g E-Book Library E-Book E-Book
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